Bethesda Softworks - 5 Things Elder Scrolls V Shouldn't Do
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April 23rd, 2009, 13:35
I think the character system in Daggerfall was marginally better - because they had "traits" of a sort - and you could give yourself advantages but had to suffer similar disadvantages. It had a bit more flavor.
But every single Elderscrolls game has failed utterly to reward the progression you make as a player - because it's simply not exciting to go from 37 in Blade skill to 38. You can't even register you've improved unless you specifically sit down and measure the damage you're doing, and even then it's hard to detect.
I consider the feeling of progression and character evolution absolutely essential in any RPG - and that's why I think the systems in Elderscrolls, so far, have been deeply and fundamentally flawed.
Waste of potential
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