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April 25th, 2009, 11:14
It *does* look a bit generic, but I guess if what you are aiming for is realism, that's what you're going to get.

I see the flaws of a Mass-Effect-type dialogue system when I think about it outside the game, but in Mass Effect itself, I enjoyed the dialogue. There were only a few situations in which Shepard ended up doing something I did not intend when selecting an option, but often enough, the system worked.

Not sure about Alpha Protocol, though, since here you know even less about what your character is going to say. I can imagine that the system works in the game, but the end result might be more of a movie-watching experience, since you lose a bit of control over your character. The time limits I find promising, though. I wonder what happens if time runs out.
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Grandor Dragon

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Join Date: Dec 2008
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