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April 27th, 2009, 07:22
This is looking better and better.

I say "thank God" for the dialogue system. Not only is the tension of having to think quickly on your feet in dialogue situations a great fit for a spy-thriller, but also why would I prefer to have to read 3 or 4 silly, stilted lines, choose one, and then have to listen to what I just read, when I can have a streamlined approach that makes my choice more of a gameplay choice than wordplay choice and allows me to suffer less by only having to hear/read a single corny line only once?

If Obsidian is able to fully realize their vision on this one, I say they've got a full-blown winner on their hands.
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Join Date: Oct 2006
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