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May 28th, 2009, 09:11
From a business model perspective, this is pretty interesting. From what I've gleaned from very little info, it seems JoWood has targeted an idea of mining games that have a loyal and established niche/fan base for all they're worth with expansions by leveraging cheap off-shore labor (Trine is in India, right?). Obviously, FG bombed. I wonder if they'll be able to feed lessons learned from that into this next attempt and improve on the model. Personally, I doubt it. I've been project managing software development for well over 10 years now. One of the many things I've learned is that software development is more art than science and does not lend itself well to off-shoring like a much more literal pursuit, such as manufacturing, does. I imagine this is even more so in highly creative conditions such as game software development.
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Join Date: Oct 2006
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