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June 3rd, 2009, 13:31
I think cursed items and the effects of such seem to fit better and carry more game immersion weight if they are story-line or quest related more than mere character development (or character restriction/handicap or similar) - eg: when removal of the curse yields a superior weapon, amour or artifact etc' then the reward factor can become more significant.
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Join Date: Oct 2006
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