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June 3rd, 2009, 22:18
The way I imagine it, cursed items are something that computers would be able to manage even better than a living DM. That's because curses are a wide-open category. Even the mildest curse has the potential to be tiny but exciting!

A "good one" tends to dominate a P&P game as imaginations run wild. Computers can handle that kind of complexity without even breaking a sweat. But not without code. That complexity needs to be programmed in, and that's why you don't see many cursed items beyond the garden variety ("It's cursed…toss it).

If anyone ever gets around to making a big, hairy RPG, a dynamic one or even an RPG universe, then cursed items might take center stage where they belong.

Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. — [Joni Mitchell]
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