Storm of Zehir
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June 9th, 2009, 16:27
ok, I see what you mean LOL!!! It's like they forgot to include content for levels 13-14, what a jump. The random battles are nothing though, but the temples and dungeons on the north part of the temple are tougher (basically I have to take a rest after each dungeon while I would just rest after 3 or 4 dungeons before), with one exception…
The tower with the undeads is INFERNAL! First floor, my rogue/ranger just has no chance against the traps. I had to tell everybody to stand their ground, as stepping on one of the traps just kills the group. Second floor with the exploding skeletons, OMG! And third floor with the super mind flayer and his 2 vampire lords? INSANE! I'm trying it with a little cheating (damage them and when things start to get ugly, take the exit and lick the wounds), but even so, not sure if I can take them.
Of course, this is an optional thing I think but hard indeed (to my lvl 15 group). If the final fight is harder than this, I can only imagine the pain.
But I'm loving it!
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