June 10th, 2009, 23:35
Woo-hoo! I wrote one that is hard to quote in context!
Oh, wait, that probably means I suck.
Part of the purpose of the Frayed Knights development updates was just to keep something of a diary of progress in indie development. Sometimes there are some interesting angles to discuss. But other times, there just isn't much more to say than, "I put a polygon here… and then I put a polygon there."
A whole lot of game development is what is best described as "butt in chair work," and there's just not much to say.
I certainly hope that's why it's been so quiet on the Broken Hourglass front…
But I hope the glimpse at Florentine made things interesting.