The demo started off at a trainyard area in Leningradski, where a weapons shipment was taking place. As Mike enters the yard, a mercenary named Sie introduces herself, and here's where we were shown the timed dialogue system. Several choices were displayed as shorthand responses to the attitude that Mike could reply with, but if the timer runs down, it will default to the last choice that was selected. In this demo, the presenter decided to side with Sie and ask for help, but he also had Mike reply in an honest fashion, which earned points with the mercenary. The dialogue system and the choices that it offers, along with the consequences, shouldn't be too much of a surprise to players familiar with Chris Avellone's prior work (Planescape, Fallout 2), and it looks like fans can expect much of the same expertise to shine in Alpha Protocol.