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June 24th, 2009, 13:26
Originally Posted by Alrik Fassbauer View Post
What bugs me is that there is a need for mods anyway.

And there seemingly is, according to those who develop and use these mods.
Don't forget that MW was the first TES that was also a major success on concole, with no mods at all, and that there are many players on PC who wouldn't touch mods for a variety of reasons. In fact, I would be surprised if more than 50% of PC players used any player made mods. MW isn't for every RPG fan of course fans of classic RPG's often find it trite and boring, but it was a solid offering for sandbox RPG fans, out-of-the-box. I love what the Construction Set allowed for MW - to basically custom-tailor the game to MY tastes. There may not be two people in the world that run the same combination of mods, because they are all individuals with individual preferences. The modular nature of these mods means that you can tweak pretty much every aspect to your liking, which I think is a fantastic thing, and somthing even the most dedicated well-meaning developer can not (and should not) offer.
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