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June 26th, 2009, 16:21
Yeah, it's going to mix some of the good things from both, but it's going to be closer to DoP. Then we are going to push the random stuff, interaction with the world, and unique monster behavior a lot.

Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 65