The core of the gameplay remains largely unchanged; At the beginning of the campaign you choose your class which still consists of the warrior, mage, and guildmaster. From this point, you begin building up your Capital City through the exploits of your hero-led squad of warriors who will acquire resources and battle enemies. For Disciples III, Akella is leaning more towards RPG-style gameplay with the implementation of an upgrade system for your hero which will allow the player to apply different attributes as well as customize the hero's equipment. Battles will now also play out in a multifarious fashion as, with the move to 3D, the battlefields are placed on a 3D map which requires more strategy in unit placement, positioning, and movement. What it all boils down to, as promised by Akella, is a more fluid and streamlined gameplay experience compared to the past games.