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June 30th, 2009, 16:54
Originally Posted by screeg View Post
I'm a big fan of tactical/turn-based, and looking forward to Disciples 3, but tell me: how does the combat compare to King's Bounty? Did someone say your units don't move?
They didn't in Disciples 1 and 2. Basically, you had 6 'squares' to position your 1-6 units. Some units take two spaces. See http://www.gamershell.com/static/scr…62080_full.jpg
Each unit had a speed rating, and random didn't change this too much, so pretty much in all fights you knew that your 'archer' would act first, then the 'meleer' and last your 'caster' (same with the enemy units). Damage done was also fixed, although chance of hitting was random depending on the unit's accuracy.
Tactics were very shallow and repetitive for the most part.
But again, D3 as I understand it has a more 'free movement' feeling so hopefully it'll be better in that aspect than its predecessors.
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