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July 3rd, 2009, 12:15
Originally Posted by Moriendor View Post
Remember how enemies would pick up weapons of slain peers if their own weapon broke? That single feature made the AI more impressive than in 99% of all other RPGs where the AI only knows 'attack' and 'flee if health is low' at the most.
From that point of view, even Stonekeep was far ahead of its time, because it included Shargas who would run to the nearest stash of healing potions when their health was low - and use them !

I remember that I've encountered this at least once, and all I had to do was follow this guy - in fact I did it because I feared he would drink everything away before my own character could reach it …
But I guess this was a mix between player-knowledge and character-knowledge …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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