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July 3rd, 2009, 17:51
Originally Posted by Brother None View Post
You realise this isn't a "best of" list, no?
Yes, I realise that. But I'd argue by placing character, story and writing at the heart of the design (instead of bigger swords, more monsters, etc), it was more innovative than a number of games on that list. But like I said, that could be seen as personal favouritism.
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