August 3rd, 2009, 02:36
It sounds like each conversation option leads to a totally different place to all the others, and it's not just a matter of what order you say each line - it actually sounds more like a real conversation. A conversation that has totally different outcomes depending on your approach.
I think this game is going to feel really fresh and original. It's a completely new kind of setting for RPGs. It also sounds like the game is pretty tight, 25 - 30 hours of gameplay per playthrough with no filler, and very high replay value.
It should be interesting to compare this to DA:O, which feature a familiar setting, a familiar conversation system, familiar gameplay, and is epic. The two games seem like opposites, which is great since they come out at the same time.