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August 3rd, 2009, 07:37
Well you have to learn to read previews, I think. One thing they sometimes do, is rather than say that X is bad, they will say that they expect X to be improved before release - this is a positive way of saying it. It implies that X leaves a bit to be desired though. Also, I try to ignore it when they say how they can't wait for the game, and try to draw out the facts. In this case, I mostly took from it that the converstions aren't like the traditional trees, and that your choices in conversation will effect things in missions, and that there are lot of different ways things can turn out depending on your approach to conversations. They also mentioned that the game distinguishes clearly between lethal and non-lethal takedowns, so you can try for a no-kill playthrough like in Dues Ex (although you had to exploit DX to avoid killing one particular NPC).

Not totally sold on the stance system, I like the idea of it, but I'd prefer if the conversation options told you a bit more about what Thornton will say if you choose them. Also, I'm concerned that it will just be a matter of figuring out which stance each NPC reacts well to, and then just using that stance repeatedly with them.
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