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August 5th, 2009, 11:52
I agree with Chris on this one, but it's certainly not what I'm seeing in the modern industry.

Unless, of course, the systems and level designs in question are SUPPOSED to be hollow and rigidly linear respectively. It's as if people totally forget why those things are so appealing in the first place, and if you look at Mass Effect - for instance - the game is basically a movie first, and a game second.

Now, Obsidian are traditionally much better at adhering to the old-style train of thought, which I believe we debated recently. I guess this means Alpha Protocol won't be using the Mass Effect "system" afterall - which I take as good news.
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