NWN2: MoW - Interview @ Bitmob
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August 9th, 2009, 00:53
That's a good interview, though I don't quite agree with him on some things. The "silly quests" (won't spoil them here) I just found to be out of place generally. I love Pratchett (who is mentioned as an inspiration of sorts), but I still felt they didn't fit within the mod very well.
But yeah, I was quite surprised to see how some reviews kinda slammed the game. It's discouraging since stuff like the Fallout 3 DLCs, while not universally hailed, tend to get showered with praise. Some reviews even going as far as saying "it's good because Fallout 3 was good, and this is more of Fallout 3".
If there's a system I'd like to see with DLCs, MoW is pretty much it. Very cheap, with respectable length (seriously, it's probably longer than most the Fallout 3 DLCs combined), good replayability, a campaign which is self-contained storywise and the chance for a smaller company to flex their muscles a bit.
Join Date: Aug 2008
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