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August 17th, 2009, 06:47
@northreign, I don't think you got the point of the article. Negative feedback isn't always bad and Positive feedback isn't always good. Though I could be miss reading your point.

As pointed out in the article in the case of Wing Commander players expect positive feedback if they keep failing missions and you give them a helpful negative feedback "failed" path to break the bad positive feedback loop they wont accept it as the expect it to negatively impact their game even if it doesn't. Generally, everybody wants the good ending and expect failures to lead to the bad endings so they keep trying until they succeed even when they are not well suited to do so.
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