Bugs from Gothic 1 You'd Want To See Fixed!
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August 17th, 2009, 16:37
There are no bugs in G1, i played for several years without meeting any bugs, only meatbugs.
It is possble to create many "bug" effect situations by contentious gameplay (using different methods alien to the storyline intention than was designed for) and obviously wrongly set up pc's - Some of the G1 data code does not self correct when going 'against the grain' of quest intention/solution.
Playing the orc cemetary sequence correctly negates any bug effects - reload and try again.
When Nyras (1st focus quest) meets NH, he assesses (detect calls) his stats, if NH's level is below his own level Nyras attacks, if above Nyras runs away. It's all as intended.
Join Date: Oct 2006
Location: North-West England
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