The recently announced Eastern fighter is like nothing seen in previous Diablo games. For the sake of Blizzard canon, the Monk from Diablo's Hellfire expansion must have been geriatric. He came to Tristram to live out his years in peace, but was forced out of his holy Lazyboy to get the demons of Hell off of his lawn, gosh darnit.
The difference between the old and new Monks is like that of Obi-Wan and Ewan McGreggor. Things on the screen are dead before you hear the sound of the click. The Seven Strikes ability, which sees the Monk zipping across the screen to hit several surrounding enemies at once, is a good example of how Street Fighter-zany it feels. It's an absurdly kinetic class—moreso than Diablo II's Assassin—and makes for a nice addition to the cast. But then America always prefers a younger face.
How is the length of the game and replayability compared to D2?
Randomized monsters, environments, events, items, etc. Biggest issues of D2, path of least resistance to the best items was a very short one. In D3 those issues will be resolved, Magic find will be less important in D3 so that replayability wont just be based on stacking magic find and going on mephisto runs constantly… spreading content out equally, praises WoW quest system in that it gets you to do more than grind one monster forever, working on systems that will remove the repetitiveness.
Big fan of story and lore of Diablo Lore, love the books, necromancer is the most fleshed out faction in Diablo world, not going to get that class again, but will the faction still be active in the new game?
Just because you wont see a certain class as a playable character in the game, doesnít mean that they wont exist as NPC's, cant give anything away because they donít know for sure what will or wont be in the final game, and there is a necromancer in the floor demo.