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August 26th, 2009, 09:47
Originally Posted by DArtagnan View Post
Please don't misunderstand - I didn't mean to imply that developers were lazy, but that the game design approach in particular was lazy.
Don't worry - I wasn't being very serious No offense taken..

And in general I agree… I think…

I must admit, though, that when I recently played "Dead Space" I actually thought it added something to the suspense that I could only save at "Save stations". But those are also different from checkpoints IMO. They limits saving, but I'm still allowed to backtrack to a save station after a difficult fight if I want to avoid retrying it.
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