Originally Posted by skavenhorde 
One: That dialogue timer. I don't like timers at all and this just sounds like a very bad design choice. Sounds being the keyword in that sentence. Who knows it might be interesting.
Sounds like Fahrenheit / Indigo Prophecy in that regard. If you don't know that game, you should give it a whirl for a totally unusual (for PC gamers anyway) but fun control scheme. I'm not too worried about this feature, even though normally I don't like timers of any form.