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August 26th, 2009, 12:36
Originally Posted by skavenhorde View Post
One: That dialogue timer. I don't like timers at all and this just sounds like a very bad design choice. Sounds being the keyword in that sentence. Who knows it might be interesting.
Sounds like Fahrenheit / Indigo Prophecy in that regard. If you don't know that game, you should give it a whirl for a totally unusual (for PC gamers anyway) but fun control scheme. I'm not too worried about this feature, even though normally I don't like timers of any form.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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