August 31st, 2009, 13:32
Indeed, dividing gameworld areas into "chapters" made many alarm bells ring in my head. An other thing which made me worry a bit was the estimate number of quests per chapter. I don't want to sound hysteric here, but the number looks horribly low on paper. Hopefully they atleast last longer than the average sidequest in a rpg game. Lastly lack of trainers doesn't sound very gothic-like to me even how much they seem to defend this choise.
All we can do is wait obviously and hope they get it right.