Originally Posted by Prime Junta
The impression I got was that they didn't even attempt to satisfy gamers who are into that sort of thing. They set out to create an action-RPG built around a specific character. In that, IMO, they succeeded rather well — the biggest problem was with the difficulty levels. As in, at anything less than Hard, combat became a mechanical matter of looking for the flaming sword icon and then clicking (well, almost). I don't think it's quite fair to fault them for that, any more than faulting, say, Star Wars: A New Hope for not attempting to cater to people who want the psychological depth, complex cinematography, and refined ideas of 2001: A Space Odyssey.
As you say — I liked all of these well enough, even the inventory — compared to NWN 1 and 2, for example, it worked very well for me.