Suggest a Skill
View Single Post
September 15th, 2009, 13:37
Well, more expansion on the luck thing then.
It could be a randm factor like I said that affects everything.
Attack: Roll 1% good luck factor => Attack hits in critical spot, do more damage.
Roll 1% bad luck factor => Attack fails critically, you hit yourself for portion of damage and lose a turn
Conversation: Roll 1% good luck factor => The person likes you and gives you a special tip or better prices
Roll 1% bad luck factor => The person raises the prices and doesn't give you a piece of NON-vital information.
Random encounters: Roll 1% good luck factor => Your troops fight better
Roll 1% bad luck factor => your troops can't see as far, enemy troops fight better.
Guardian of Nonsense
Original Sin Donor
Join Date: Nov 2006
Location: London, United Kingdom
View Public Profile
Send a private message to Pladio
Find More Posts by Pladio