Thread: Suggest a Skill
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September 15th, 2009, 12:37
Well, more expansion on the luck thing then.

It could be a randm factor like I said that affects everything.
Examples:

Attack: Roll 1% good luck factor => Attack hits in critical spot, do more damage.
Roll 1% bad luck factor => Attack fails critically, you hit yourself for portion of damage and lose a turn

Conversation: Roll 1% good luck factor => The person likes you and gives you a special tip or better prices
Roll 1% bad luck factor => The person raises the prices and doesn't give you a piece of NON-vital information.

Random encounters: Roll 1% good luck factor => Your troops fight better
Roll 1% bad luck factor => your troops can't see as far, enemy troops fight better.
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