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September 20th, 2009, 18:27
Originally Posted by Prime Junta View Post
Character development is way more restricting, there's much less scope for house rules and "rolling your own," and everybody's über-powerful from level 1
Ouch that's awful. House rules are critical to a good campaign. Every DM with which I've played has used lots of customized rules and when I've DMed I went even farther astray (for example, I wrote an XP system where you are primarily rewarded for role playing well - combat XP is, at most, 1/3 of your XP gains). Character development and flexibility is core to me. And the struggles of low levels in D&D leads to a lot of advantages. Being weak means you have to be careful, innovative, and impress your DM with great ideas so he decides not to smite you. And going up a level is, in a word, awesome. I actually think the early-game progression of 1st edition had that element just right, although I don't meet many others that feel the same.

At least we have our old source books!
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