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September 25th, 2009, 19:31
As everyone has said, death will generally just result in a save/reload cycle. If that's OK with your game design, then rock on. Story-mandated death is a totally different situation, so I won't even touch on that. Personally, I don't have the time nor energy anymore to do too much of the save/reload dance, so I'd favor a game that doesn't force me into it. I get a little too attached to my meticulously molded characters to go recruit and develop a new party member if one happens to get himself dead.

If you simply must have a hardcore death system to satisfy your vision of your design, I'd mention that Wiz8's Ironman approach might be something to think about. Iz optional.

Sorry. No pearls of wisdom in this oyster.
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