AB: Geralt will certainly be in the game, as we've all seen. I must admit we plan to build the story of The Witcher 2 around Geralt, but it's too early to reveal any more details.
GS: There were some very interesting and very adult story themes in the original game—betrayal, sexuality, and bigotry. Will these themes be expanded in the sequel? What other themes with the sequel explore?
AB: We want The Witcher 2 to be even more mature, so we'll be placing a lot of focus on the design of the story. Gamers will face a very real and brutal world. The way in which we explore sexuality will be greatly improved, and we'll be putting a lot of work into showing the erotic dimension of life in a more natural way, rather than as a sort of minigame. We'll be using cinematic means to flesh out characters, who will differ from each other as they would in real life. These differences will come through in their behavior, their attitude toward Geralt, and how they react to the world.
Once again, the game won't offer any choices between good and evil. Rather, it will force you to decide what is important to you and whom can you trust. Many times you'll be left with real doubts about the choices you've made because the consequences of your decisions will be unpredictable.