Torchlightís gorgeous design (a more fun, more sleek WoW-style, emphasising on colour) and constant explosive detail ensures itís always interesting to look at, even if itís not always interesting to play. Three or four levels into a sequence of dragons and demons Iím finding myself a little fed up of fighting the same enemies still, and looking forward to the next shift in environment. The only problem is, I do at this point, 12 hours in, start to wonder if thereís enough incentive to keep going. I think itís here that the dismissive narrative reveals its failing Ė Iíve been teased with fighting Alric so many times now than Iíve given up on it happening, and itís been a while since any drops have competed with my own augmented equipment. Without a sense of purpose the otherwise very entertaining, if somewhat mindless, game might be running out of steam.