Dungeons vs Outside world Gameplay
View Single Post
November 3rd, 2009, 16:37
It might be a little more time-consuming to backtrack out of a dungeon versus an outdoor map, but either way you're just retracing your steps. The only way a dungeon is really different is if there's one-way doors or somesuch that artificially prevent backtracking.
By aiming for the "big payoff", you walk a very fine line between user satisfaction and user irritation. That tipping point is going to vary gamer-to-gamer, too, making your cliff edge fuzzy but no less dangerous. Think of DivDiv's (in)famous opening dungeon as an illustration.
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Let's Get to Work / / Detroit Red Wings: Welcome, Coach Blash!
Join Date: Oct 2006
Location: Indiana, USA
View Public Profile
Send a private message to dteowner
Find More Posts by dteowner