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November 3rd, 2009, 17:17
I like the "real" dungeons of old games.

- the dungeon is closed until you find the keys and solve the puzzles to get out (no teleport back, no weapon shop on every third level.

- you have to search for food to avoid starvation.

- dungeons have to be dark - make torches or cast spells for light.

- dungeons become really interesting if you can get poisoned, cursed, ill and so on …

- puzzles, hidden doors and trapdoors, levers and traps and teleports are must haves, too

in short: just take the old dungeon master as a blueprint

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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