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November 7th, 2009, 11:46
I prefer a game systems where your characters die only if you failed big time, like allowing someone in your party to take some massive damage while they were vulnerable or just low on health, where otherwise they would just fall unconscious with some little negative hitpoints, and can be just patched up after combat. So its "only if someone dies" for me.
domein is offline




Join Date: Aug 2009
Posts: 45