Originally Posted by JDR13 
For what is was supposed to be, or what it *could* have been, yes, it sucks. Maybe I was just expecting too much, but when I play a game that was hyped up to be a FPS-RPG hybrid with "depth", I expect more than a shooter with some generic skills tacked on, and ludicrous amounts of money and ammo randomly scattered all over the place.
So by that token does Risen 'suck' based on what it could have been? Doesn't *every* game? I mean, we were talking about this game months ago as being a mindless cop-op shooter, weren't we? Does every game with too many drops 'suck'? And doesn'the lack of depth doom EVERY action-RPG to 'suckage?