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November 17th, 2009, 16:23
Square is easier to implement I'm sure, and in most RPGs it's fine. For games that are more tactical, hexes are more used. They are better for 'round' area spells like fireballs and grenades too. They also allow for more 'flankers' (i.e. now you have 4 side attackers, one backstabber and one front attacker) so you can have, say, +2 to attack by the flankers and +4 for the backstabber, or things like, shield bonus only applies to the 3 front sides, etc.
I like hexes, I think they provide some nice tactical dynamics.
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