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November 17th, 2009, 20:42
Originally Posted by GothicGothicness View Post
I am already using squeres with 9 connection points….. the problem I have is about moving… how do you allow a person to move in diagonal?

It currently costs 30% more to move in diagonal… but I am not sure about that.
That's a pretty standard approach and has been used successfully in tons of games.
Originally Posted by GothicGothicness View Post
That I am using 9 connection points might change the opinion from several people who write here??
While I still find hex to be cleaner, it's not like squares would be a "minus" for the game, IMO. I'm sure you'll have no problems making that system work if you decide to go that direction.
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