November 23rd, 2009, 13:40
Yes, melee is a problem. There aren't many occations where a let's say magician stands outside of the battle, because enemies tend to run after *everyone* every now and then, and *some* do explicitely run after magicians …
My personal playing style included giving the heroes a certain set of "class-related" skills, plus a set of "general skills", like dealing with wounds. Sometimes a steady dwarf being able to cure wounds of others is the only hope, because everyone else is busy with melee combat - and too weak overall.
At least this happened to me a few times. I didn't always use the dwarf as a fighter.
In a similar fashion, I gave magicians mostly "knowledge" skills, but since I thought that even a mere fighter should be able to read and write properly, I gave similar skills to others as well.
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)