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November 28th, 2009, 18:43
We've been discussing this in a thread on the Non-RPG forum, and I have to admit, I like the looks of this one. The setting is familiar, but not over-used, especially in terms of developing the Celtic mythology, and the combination of several genres(rpg, empire/city building, and traditional big-map war game)and combat styles(turn-based for building, real time for large-scale battles) gives it a different approach than the usual fantasy knock-off.

(For those who might think it's purely strategy, it appears to have at least some real role-playing elements in how heroes are advanced and developed, the choices and consequences aspect, etc, so probably ranks along the lines of other hybrids we've covered designed for gamers who like both genres.)

Where there's smoke, there's mirrors.
Last edited by magerette; November 28th, 2009 at 19:15. Reason: sp
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