Rampant Games - Game Design: Mazes Suck
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December 5th, 2009, 02:19
Wait a second, wasn't "twisty little passages, all alike" the maze in Zork?
Descent actually had some great maze elements. You had plenty of time to explore and plenty of fun doing it as you blew up the bad robots. Once you blasted that power plant, though, the countdown started and you had to make your way back through the tunnels. The joy of hitting that exit just as the countdown lady said "Zero" was one of my greater moments in gaming!
I smell a… wumpus!?
Join Date: Aug 2008
Location: Kansas City
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