Rampant Games - Game Design: Mazes Suck
View Single Post
December 5th, 2009, 13:07
I like designing mazes. Usually I'll include an easy way to give up, like a magic maze where going south always deposits you at the start, but then some kind of pattern you need to figure out to be able to progress through. And/Or reward players for doing things to help work their way through the maze like breadcrumbing etc.
My 3d mazes I tend to keep more simple and try and make sure that players with spacial awareness can work out the relationships between level changes etc.
Join Date: Oct 2006
View Public Profile
Send a private message to kalniel
Find More Posts by kalniel