Two Worlds II - Antaloor Post # 10
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December 14th, 2009, 17:58
The first game had pretty good combat already, imo. Especially horse-mounted combat was great. The combat updates sound nice too, but I'm not sure that straying from stats based combat is such a great idea. Basing combat off of real-time decisions moves the combat into the action RPG area, which isn't necessarily better or worse, just different. Improved AI is welcome, but only part of the bigger picture of the main question — Is the game fun? There are lots of subtle gameplay elements that contribute to the fun/enjoyment factor.
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