"For me, polish has always been fixing multiple small issues and adding tiny features that really smooth off the edges of gameplay," says Dan Rubalcalba, programmer on Obsidian's upcoming Alpha Protocol. "I say 'small' in that each issue on their own might not be noticed, but it is the summation of many of them that turns something interesting into something great.
"Also I say 'small' as I consider polish getting a system from 90 percent to 100 percent. But really, that last 10 percent takes just as long as the first 90. Polish is no small task; it is just about small unseen things." Alpha Protocol's lead programmer Frank Kowalkowski added, "Polish is often adding things nobody will ever notice, comment on, or appreciate, but will notice, comment on and appreciate when they aren't there."