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December 30th, 2009, 21:58
Originally Posted by DeepO View Post
One particular element where I sorta disagree is the time limits.
I think cRPGs underuse this. I donīt really like them when put on the whole main quest (though in Fallout it worked fine), but Iīd certainly welcome more time limited side quests and generally more consequences for not managing things in timely manner.
However, it should never penalize players for slow reading, pondering upon dialogues etc. Basically, tying it to real play time isnīt a good idea, because it hinders other gameīs apects (playing evil character on the first playthrough of MotB, anyone).
Completely agree with this. Not the main quest but a couple of time-sensitive side-quests here and then would really add to the choices and feeling the world is "alive".

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