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January 8th, 2010, 09:11
What about The Witcher? That forced you to choose how the story unfolded and based on your choices you recieved a totally different branch of the story. That was pure gaming goodness if you ask me. An actual roleplaying game that lets me "roleplay" my character. With my next replay I'll choose differently than I did in my first game. It makes replaying it a little more worthwhile.
Acctually I would go so far as to say… if it doesn't have choices and consequences it is not really a roleplaying game. Just linar story telling with stats & battles.

Thought given the comments on this thread, I will definetely try to make it longer than I originally had planned.
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