Frayed Knights - The Adventurers Guild
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January 9th, 2010, 18:37
The movement has been cleaned up significantly, and combat has changed a bit but may still undergo substantial overhauls, because I'm still not happy with it. The nuts & bolts are working pretty well, but the interface still bugs me. I'm aiming somewhere around Wizardry 7.5ish on the combat… (I hadn't played Wizardry 8 until after releasing the pilot).
However, if the party dialog did nothing for you, then it probably still won't be your kind of game when it gets released.
Keeper of the Watch
Join Date: Oct 2007
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