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January 17th, 2010, 20:37
Originally Posted by Relayer View Post
I think those battles where you go all out and exhaust all your MP, tons of potions and even lose a group member or two and still come out on top - THAT is one of the reason I play RPGs.
That's why I like the DAO system, I end some rude fights with one character, and the small injury penalty add a bit more meaning to a death during the fight. If I had to resurrect 3 characters the game would have been close to be over and requiring a reload.

I consider the healing aura healing injuries and injuries healed through camp two details not well designed.
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