Originally Posted by DeepO
I half disagree.
Especially in the case of more story driven games, bad ending can ruin the overall impression of the game and the journey in retrospect.
I really wish developers would care about endings of their games more and plan the development accordingly.
Ending should be the climax of the game, not something that leaves sour undertones when thinking back about the experience.
Imagine Planescape: Torment with botched conclusion.
Also, knowing the ending sucks hurts the journey upon replay.