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February 7th, 2010, 11:39
The problem with the decision "killing vs. saving the girl" is that gameplaywise, there are no consequences. Do I get more Adam now, or less Adam plus some other reward (ammo, IIRC) later? That's not enough to make cruel decisions attractive. If being cruel would lead to a true gameplay advantage, now that would have been interesting. "Good"players could still catch up later, perhaps by getting the reward after the big plot twist (don't wish to spoil), but would have a harder time for a larger proportion of the game.
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Grandor Dragon

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Join Date: Dec 2008
Location: London, UK
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