Frayed Knights - Talk Ain't Cheap
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February 22nd, 2010, 23:46
Part of it is my hope to communicate better to the player what's going on. I hate it in RPGs when I've got something that I *think* should progress a quest with an NPC ("Hey, look, I have your ex-husband's head in this bag, here….") and nothing happens because the designer assumed you'd be returning with both the head AND the left ankle-bone, and you somehow overlooked the ankle-bone.
Join Date: Oct 2007
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